Hello, my name is

Raja Rathna Reddy

Fx Technical Director

About me

I specialize in creating high-quality VFX, focusing on Houdini, Maya, pipeline automation, look development, HDA setups, and problem-solving in VFX and 3D animation.

I design professional and automated tools for the VFX pipeline.

With years of experience in VFX and pipeline automation, I have mastered the skills of understanding production requirements and industry trends. I have collaborated with various studios and teams, ensuring efficient workflows and innovative solutions tailored to each project’s needs.

I’ve spent most of these years working across different areas of VFX, including FX simulation, pipeline automation, tool development, and artist training. Having contributed to various high-profile projects, I can provide the best possible solutions to enhance workflow efficiency and creativity. With me,

Collaboration is key—I develop and refine multiple technical and creative approaches, ensuring the most efficient and visually compelling solutions for each project’s unique VFX challenges.

What I contribute

From analyzing production needs to developing tailored solutions and delivering final VFX tools, I handle everything in between to ensure efficiency and seamless integration.

Tool Devolopment

I have developed custom pipeline tools for VFX production, streamlining workflows, automating repetitive tasks, and enhancing cross-department collaboration. These tools improve efficiency in FX simulations, asset management, and render optimization.

Automition Integration

I developed automation tools for VFX pipelines, optimizing workflows, reducing manual tasks, and enhancing artist efficiency. My work includes custom tool development, process automation, and real-time troubleshooting for seamless production.

Virtual Production

I integrate VFX Virtual Production techniques to bridge the gap between real-time and traditional visual effects. Using tools like Unreal Engine, Houdini, and advanced pipeline automation, I create immersive environments, dynamic simulations, and seamless CG integration. My approach enhances efficiency in previsualizatio

Skills

Houdini
85%
USD Pipeline
66%
VEX
75%
Python
75%
Unreal
80%
Adobe Suite
95%
Autodesk Maya
74%
C++
66%

My Experience

2020-

Dneg Redefine

Fx ATD

As the sole ATD for the FX department, I focused on automation, tool development, and artist training to enhance efficiency and creativity. I built custom automation systems, developed show-specific tools, and provided real-time troubleshooting while collaborating with artists, leads, and supervisors for seamless production workflows.

2018-2020

Cosmos Maya

Fx Acting Lead

As an Acting Lead FX Artist, I guided teams in creating high-quality FX while ensuring technical and artistic excellence. I collaborated with supervisors and artists to refine workflows, troubleshoot challenges, and maintain consistency across shots. My role also involved mentoring artists, optimizing FX setups, and delivering production-ready solutions.

2018-2018

Green Gold Animation

Fx Artist

As an FX Artist, I specialized in creating dynamic and visually compelling simulations for films and animation. I worked closely with teams to develop high-quality effects, optimize workflows, and ensure seamless integration into production. My role involved problem-solving, refining FX setups, and delivering polished, production-ready results.

Portfolio